Sparking Zero Neo All 33 NEO Fighters by Era
Every Super Limit-Breaking roster slot from Mercenary Tao to Nuova Shenron — organized for collectors and tier-list cross-reference.
The Super Limit-Breaking NEO DLC added 33 playable fighters to Dragon Ball: Sparking! ZERO on July 30, 2026 for PlayStation 5, Xbox Series X|S, and Steam. Nintendo Switch versions receive the same roster once the port ships. Each entry is a distinct roster slot — transformation variants such as Ma Junior (Giant) or separate GT Super Saiyan forms count individually even when they share voice actors or story arcs.
This page lists every NEO addition grouped by franchise era: Dragon Ball (classic), Dragon Ball Z, Dragon Ball Super, and Dragon Ball GT. Use it as a collector checklist, a companion to the NEO roster tier list, and a bridge into individual character guides as those profiles expand. Competitive placement lives on the tier list; here we focus on who shipped, where they come from, and what makes each slot unique.
Dragon Ball era — classic tournament and Red Ribbon
Twelve NEO fighters anchor the original Dragon Ball timeline before Z-era power scaling. These characters reward footwork, reads, and nostalgia more than raw ki output — most sit in D-tier or F-tier for ranked, but they shine in Episode Battles and local joke matches.
| Fighter | Notes |
|---|---|
| Mercenary Tao | Assassin rushdown with lethal strike priority; B-tier surprise in Journey for players who lab his loops. |
| Grandpa Gohan | Defensive mentor kit with cane tools; low damage ceiling but strong guard options for beginners. |
| General Blue | Military discipline and hypnosis-flavored setups; classic Red Ribbon villain pacing. |
| Ma Junior | Pre-Piccolo demon spawn with giant-form access; explosive zoning when you commit to reads. |
| Demon King Piccolo | S-tier destructive zoning and giant-form presence; villain flagship. Guide: Demon King Piccolo. |
| Goku (23rd World Tournament) | Kid-era Goku at the WT finale; technical but outscaled in serious versus. |
| Tien (23rd World Tournament) | Tri-Beam and martial-arts fundamentals; rewards disciplined neutral. |
| Chi-Chi | Meme-tier damage but authentic tournament fighter; F-tier for ranked efficiency. |
| Nam | Minimalist rush tools; fan-service pick for Dragon Ball purists. |
| Android 8 | Gentle Muscle Tower android with defensive flavor; D-tier for versus efficiency. |
| Eighter | Classic Dragon Ball fighter slot labeled Eighter in some regions; F-tier novelty pick. |
| Spike the Devil Man | Devilish gimmicks and low-tier damage; completionist novelty. |
Classic-era fighters appear heavily in NEO Episode Battles tied to the 23rd World Tournament and Red Ribbon arcs. Pair them with Episode Battles guide when chasing S-ranks.
Dragon Ball Z era — Saiyan saga through movies
Z-era additions split between Bardock’s squad, King Vegeta, and movie antagonists from the Cooler and Chilled arcs. These kits introduce mid-to-high damage without GT’s fusion complexity.
| Fighter | Notes |
|---|---|
| Bardock (Super Saiyan) | S-tier rush damage and Sparking! Boost payoff; premier NEO pick. Full guide: Bardock (Super Saiyan). |
| Tora | Bardock squad mate with mid-speed rush; B-tier team synergy in locals. |
| Fasha | Female Saiyan rush tools; similar band to Tora with lighter hitboxes. |
| King Vegeta | Royal Z-era kit with strong finishers; A-tier after lab work. |
| Chilled | Movie villain parallel to Frieza lineage; C-tier zoning with armor strings. |
| Salza | Cooler’s Armored Squadron captain; A-tier armor trades and movie-flavor supers. |
| Zangya | Squadron support rushdown; pairs with Salza in Chain Blast teams per online meta. |
Z-era movie fighters reward players who enjoy armor-heavy confirms. Cross-read Sparking Boost and Chain Blast before optimizing tag teams with Salza or Zangya.
Dragon Ball Super era — gods, tournaments, and Broly film
Super-era NEO slots cover Universe 6, Universe 7 support, and tournament favorites that the base roster skipped or underrepresented.
| Fighter | Notes |
|---|---|
| Supreme Kai | Tricky movement and support-flavored tools; B-tier skill ceiling. |
| Mighty Mask | Great Saiyaman disguise gimmicks; C-tier novelty with wall-carry potential. |
| Uub (Kid) | GT-adjacent end-of-Z fighter; C-tier with honest rush fundamentals. |
| Pikkon | Other World brawler with wall carry; A-tier Chain Blast partner. |
| Champa | God of Destruction weight with surprising mobility when labbed; A-tier. |
| Jaco | Galactic Patrol comedy kit; C-tier ranked but fun in casual lobbies. |
| Cheelai | Broly film support character; lighter rush tools and film-flavor interactions. |
Super-era picks interact heavily with the July 29 Sparking! Boost patch. Pikkon and Champa benefit most from reserve-swap tech documented on Free Update.
Dragon Ball GT era — Shadow Dragon and Super 17 arc
GT contributes the largest NEO cluster: Super 17 saga fighters, Shadow Dragon representation, and multiple Vegeta / Trunks form splits.
| Fighter | Notes |
|---|---|
| Hell Fighter 17 | Android half of the Super 17 fusion; B-tier rush distinct from the fused form. |
| Super 17 | S-tier absorption and counters; Journey and ranked staple. Guide: Super 17. |
| Vegeta (GT) | Base GT prince with speed and aerial control; C-tier but excellent learning tool. Guide: Vegeta (GT). |
| Vegeta (GT) Super Saiyan | S-tier arrogant rush pressure; separate roster slot from base GT Vegeta. |
| Trunks (GT) | Base GT sword fighter; C-tier with honest fundamentals. |
| Trunks (GT) Super Saiyan | Super Saiyan variant with higher damage ceiling; B-tier. |
| Nuova Shenron (GT) | Shadow Dragon heat-themed kit; B-tier with unique blast angles. |
GT entries dominate NEO’s competitive conversation because absorption, fusion lore, and Super Saiyan form splits create distinct matchups. Do not assume Hell Fighter 17 plays like Super 17 — their tier bands differ by two letters on the NEO roster tier list.
Roster totals and what counts toward 33
Bandai’s launch materials count 33 fighters including:
- Separate GT base and Super Saiyan forms (Vegeta, Trunks)
- Hell Fighter 17 and Super 17 as distinct slots
- Classic tournament cast (Goku, Tien, Ma Junior, Chi-Chi, Nam)
- Movie and squad additions (Chilled, Salza, Zangya, Tora, Fasha)
Costume-only variants that reuse the same base moveset without a new roster icon may not increment the count — check in-game filters after install. The NEO Launch Update checklist confirms 33 characters appear when DLC ownership is correct.
Where NEO fighters appear in-game
Every NEO slot is playable in:
- Versus (local and online ranked)
- Limit Breaker Journey (solo roguelike progression)
- Episode Battles and Extra Battles tied to their arcs
- Training mode for labbing Sparking routes
Journey-trained exports follow separate lobby rules — see Limit Breaker Journey guide before bringing boosted stats online.
How to use this roster page
- Collectors — tick off era sections as you unlock each slot in the character roster filter.
- Ranked players — jump from names here to NEO roster tier list for S-through-F placement.
- Lab-focused players — open linked character guides for Super 17, Bardock SS, Demon King Piccolo, and Vegeta (GT); more profiles arrive as the community documents Salza, Pikkon, Champa, and the classic tournament cast.
- Journey runners — cross-reference Journey tier picks because sustain kits (Super 17, Supreme Kai) outperform glass cannons in long gauntlets.
Related wiki pages
- Characters Hub — featured profiles and hub navigation
- NEO Roster Tier List — competitive rankings for all 33
- NEO Launch Update — launch facts and install checklist
- Getting Started — first boot after purchasing NEO
- Edition Picker — which storefront bundle includes this roster
The 33 NEO fighters represent the largest single roster drop in Sparking ZERO history. Whether you main an S-tier absorption monster or an F-tier tournament underdog, this index keeps every era one scroll away from tier context and growing character coverage.
Frequently Asked Questions
Quick answers to the most common questions.
How many fighters does Super Limit-Breaking NEO add?
NEO adds 33 playable roster slots spanning Dragon Ball, Z, Super, and GT. Transformation variants such as Vegeta (GT) and Vegeta (GT) Super Saiyan count as separate entries.
Are Hell Fighter 17 and Super 17 the same character?
They share GT lore but are separate roster slots with different move sets and tier placement. Super 17 is S-tier; Hell Fighter 17 sits in B-tier on the NEO roster tier list.
Which NEO fighters have full character guides?
Launch profiles cover Super 17, Bardock (Super Saiyan), Demon King Piccolo, and Vegeta (GT). Additional guides for Pikkon, Champa, Salza, and classic Dragon Ball cast members will expand over time.
Does the NEO roster differ on Nintendo Switch?
Switch and Switch 2 will receive the same 33 fighters when those ports ship. The roster is identical — only the Nintendo release date trails the July 30, 2026 launch on PS5, Xbox, and Steam.
Where should I go after picking a main from this list?
Check the NEO roster tier list for competitive context, then read the matching character guide on Players Hub and pair Battle Arts from the builds section.